My game is over 100MB big in it's .sb3 file and it's getting really laggy in the editor. I've been forced to use Turbowarp as if I try to load the file onto the regular scratch website with scratch addons in the addons then it just crashes in loading. But the website version of Turbowarp is really slow and laggy to the point where it takes a good 10 seconds just to switch to another sprite and the desktop version keeps corrupting my .sb3 files but is much faster (and I like offline stuff better.)
So uhhh developers: fix the fucking desktop version please. How can this happen twice!? It does the same thing even when reinstalling it.
It's starting to feel tedious to work on it though due to it's large size and I'm really starting to regret using scratch as I really did not think this through. But I'm too deep in so I guess I just have to deal with it.