I made it into a video. :)
I don't know why the thumbnail is in such low quality.
You name it; if it's on a computer I probably do it or have tried it. God I have too many hobbies and I love it.
Age 17, She/her
Game Dev Hobbyist
A-Level College Student
United Kingdom
Joined on 10/19/21
Posted by RosieUV - July 10th, 2024
I made it into a video. :)
I don't know why the thumbnail is in such low quality.
Posted by RosieUV - June 19th, 2024
For some fricking reason, this dumb little fan remake I made for last years Pico Day to test out Godot 3 still keeps getting attention and people keep asking me to finish it (I didn't add the extra animations of the milk one that I wanted to do because of time limitations of the deadline) so fine: I'll remake the remake.
My art and animation skills have improved significantly since then and I want to test using the grease pencil in Blender (and I'm in the extra long summer holiday now so I have plenty of time), so I'll chuck it onto my "to do" list and complete it when I have the motivation to. I'll make it a separate game though as I'll essentially be remaking it from scratch in Godot 4 (ie the animations will actually play in the browser) and I don't feel comfortable throwing the original into the void.
The power of Nene (itch statistics):
Posted by RosieUV - June 17th, 2024
I typically get at least 5 votes on the art and music that I make nowadays and that's pretty cool :). Also thanks to @Sheik13LoZ for the fact that I keep seeing them in the reviews. thanks mate
Posted by RosieUV - May 23rd, 2024
There's a godot game jam on itch that's starting this saturday for a week so expect something high quality for once here.
In other news there's that deltarune collab that I hope i can get in as I love that game. There's also the fnaf animation collab that's in the summer holidays. I have an idea for a script but I haven't actually worked on it yet. Probably should though as the deadline's july 20th (2 months). There's also the brainrot collab that I'm going to take way too seriously and I've just realised i'm doing 3 animation collabs and a game project this year jesus.
Oh and I made my website not look like a vomit of CSS by using a HTML template and then screwing with it to the point where it's unrecognisable from the source:
Don't try to run this on mobile, the formatting's screwed. Oh well.
There's also a doki doki love hearts page that looks kinda bad but does the job:
That's all for now.
- RosieUV
Posted by RosieUV - May 9th, 2024
https://rosieuv.neocities.org/
I spent 2 hours on this and the formatting's all weird, but hey, website!
I'll get a custom URL for it once I have a job.
Posted by RosieUV - March 16th, 2024
Alright so my current project (roboska LV is kinda still in development, but on a haitus and I haven't touched the gd file this year) is this DDLC fangame which I will be working on in my free time while studying for GCSEs (ie working on it instead of doing revision all day like my parents want me to). I've gotten the start screen made and I've made some of the sprites for the main character:
I'm not planning on doing any more game jams at this current moment as I have quite a lot to do already. I've submitted a drawing for the sandwich collab and I plan on making an animation for the FNAF thingy that's in July. I'm also planning on opening commissions for various video game stuff during the extra long summer holiday and I don't know how much of my time that'll take (maybe 2 or 3 commissions max, I'm not too well known so I can't imagine I'll receive a lot of customers) but I suspect I'll get the fangame made during that time. The good thing about college is that there's only 3 (or 4) subjects to revise for and also with college you only have to go in if you have a class, like uni.
I'm also currently creating an intro for my main games that I will upload on here once it's finished. Because the fangame is the one I'm working on, the characters in the intro are from that, but it's designed in a way where the characters can be replaced depending on the game.
So, Roboska LV...
Roboska LV...
most of the work on it will be made after I've done the 3 or so medium projects that I have planned. I'll be in uni by the time I actually work on it seriously so I imagine I'll launch some kind of kickstarter for it once I've made enough for a demo, which I'll upload here too. I'll update the tumblr for it every now and then though. I started overhauling the dialogue system to use dialogic back in December so I suspect most aspects of the game will be updated and tweaked. I also might port it to godot 4 once the videoplayer thing there actually works.
Oh, and here's the start screen to DDLV. The beginning dialogue is different now, but the actual screen is the same: